Digistor Appointed Unity Authorised Reseller
May 26, 2011
Digistor's resellership of Unity Technology's development platform
confirms the company's commitment to providing solutions for game
production in Australia and New Zealand
Sydney, Australia – Digistor, a local digital solutions supplier for the games, broadcast
and post-production market, has announced the company's appointment as a Unity
Authorised Reseller to sell and support Unity Technology's game development
tool, Unity, which is used in creating games for the web, mobile devices and games
Unity is the most widely-used middleware in games for the Apple iOS App Store. More
than 1500 Unity games are in the App Store today with many having made "best of"
and "top selling" lists like Battleheart, Gears, Samurai II, Skee-Ball and Snuggle Truck.
Unity also powers mobile training apps like Launcher Dogs for the US Military. Unity
for Android was available in March of this year, and there are already more than 100
Android games on the market with many getting rave reviews. Unity also supports all
the major gaming consoles – Wii, Xbox 360 and PlayStation. Rochard, the first Unitypowered
Sony PlayStation game, is scheduled for release this year.
As an Autodesk Silver Partner for a number of years, Digistor provides it's customers
with solutions for the development of content for games using 3ds Max, Maya,
Mudbox, MotionBuilder and Softimage. Digistor now has the "next step", by allowing
the company to provide it's customers with Unity in order to publish their games to the
web, iOS devices such as iPhone and iPad, Android devices and consoles such as Xbox
360 and Sony PS3.
"We're delighted to have been appointed a Unity Authorised Reseller," stated
Digistor Managing Director, Andrew Mooney. "With the advent of devices like
the iPad and powerful new phones and mobile devices, there is a huge demand
to easily and flexibly develop for, and publish to, multiple platforms. Unity lets
us support the smaller independent developer as well and the larger studios in
getting their games to the market."
Tony Garcia, VP of Sales, Unity Technologies, sees Digistor as an ideal addition to their
reseller channel given the product's features and Digistor's market focus.
"As Unity's popularity as the games platform of choice rapidly grows, it has
become critical to us that we find local specialists to augment our sales and
support services. Digistor is a market leader in Australia and New Zealand for
digital media and we are looking forward to working with them to support our
customers in their local market," Garcia said.
Unity at Gametech in Sydney
Digistor will be demonstrating Unity at Gametech, the game developers' conference
and exhibition to be held at Luna Park in Sydney in late
June. Digistor is a Silver Sponsor of Gametech and Unity
Technology's Carl Callewaert will be on hand to provide
detailed product information and invaluable advice
to developers. Carl is a Unity evangelist with 10 years experience working in game
development and game education around the world. More information on Gametech
can be found at www.game-tech.com.au
Unity Technologies Surpasses 500K Developers Milestone and 60M Installs
Unity Technologies, recently announced that its registered user base has doubled
to more than 500,000 users in just over 6 months; 150,000 of those users are active
monthly users representing well over a million hours of game development every
month. In addition, installs of the free Unity browser plug-in for playing web games
have surpassed 60 million.
In 2003 and long before the introduction of Facebook and the iPhone, co-founders
David Helgason (CEO), Nicholas Francis (Chief Creative Officer) and Joachim Ante
(Chief Technology Officer) had the vision of democratising game development and
enabling everyone to create rich interactive 3D. They took the very complex and
expensive technology required for modern, cross-platform video game development
and built a powerful, intuitive suite of tools with smooth and efficient workflows around
it. The end result: the Unity development platform. A major feature of Unity is "Author
Once, Deploy Anywhere" support for every major gaming platform so that developers
can reach huge audiences for their games with great speed and flexibility.
"The combination of Unity's powerful yet approachable technology has resulted
in it being the #1 game engine used for both traditional and casual games," said
David Helgason, CEO of Unity Technologies. "It's exciting to see how our users
build on top of Unity to create mind blowing innovation of their own."
Unity powers web games for global brand names like Axe, Bigpoint's Battlestar
Galactica Online, Cartoon Network, Cheerios, Coca-Cola, Disney, Electronic Arts' Tiger
Woods PGA Tour Online, Gazillion's Marvel Super Hero Squad, Gorillaz, LEGO, Marvel's
Iron Man, Nickelodeon and Pepsi.
Unity Spring 2010 Highlight Reel fromUnity3D on Vimeo.
About Unity Technologies
Unity Technologies is revolutionising the game industry with Unity, its award-winning
breakthrough development platform. Unity Technologies has more than 500,000
registered users worldwide -- including Bigpoint, Cartoon Network, Coca-Cola, Disney,
Electronic Arts, LEGO, Microsoft, NASA, Nickelodeon, Ubisoft, Warner Bros., large
and small studios, indies, students and hobbyists -- all using Unity to create games and
interactive 3D, like training simulations and medical and architectural visualisations, on
the web, mobile, consoles and beyond. Unity Technologies is aggressively innovating
to expand usability, power and platform reach along with its Asset Store digital content
marketplace and Union game distribution service so that it can deliver on its vision of
democratizing interactive 3D technology. Unity Technologies is headquartered in San
Francisco and has development offices worldwide. For more information, visit: http://