My name is Syama Mishra and I'm Digistor's lead 3D/VFX engineer.
I've spent my career working behind the scenes in support of the artists and engineers out on the production floor, pushing the boundary and producing amazing visuals since the, dare I say it, DOS days. As such I've seen more than anyone's fair share of highs, lows, successes and failures.
Not being stuck at any single production company or bound to any one project for too long has allowed me to build up a wide expertise in what does and what doesn't in a pipeline in multiple diverse landscapes. From one-man-bands and internet-based, globally distributed teams to large studios in all manner of industries including games, film, TV and design viz.
Software is more than just islanded boxes neatly stored on individual shelves. They're all pieces of a larger puzzle and can be put together in a variety of ways. Understanding all these combinations is our specialty. In order to ensure your 3D/VFX pipeline is a triumph we recommend partnering with us prior to starting a project to achieve your goals, whether it's production, distribution or financial. Utilising personalised consulting services can help to build a highly capable Animation and VFX workflow for all supported products.
What is a pipeline?
A typical integrated 3D/VFX Workflow involves
- creating and storing assets
- rendering and compositing the created scenes
- then finally finishing and delivery of completed sequences.
Each stage in this process is different for each organisation and using the right tool for each job and ensuring they co-operate efficiently is critical to a smooth pipeline. Each aspect of this pipeline has it's own tools and complexities, for instance here's what a 3D pipeline looks like just to the rendering point.
Some common pipeline traps and pitfalls we see often and can assist with are:
Producing 3D/VFX content takes serious horsepower, having the right workstation and appropriately sized render-farm are the foundation upon which deadlines are met – however they're only part of the solution. Visual effects is as much about the optimisation and efficiency of the production pipeline itself as it is the hardware.
Centralised storage is the key to a functional pipeline. Network Attached Storage (NAS) and Storage Area Networks (SAN)systems come in many shapes and sizes for different needs and purposes. Simply plugging in ultra fast network cards everywhere won't solve a core bottleneck and bigger isn't necessarily better.
- Integrated Software:
Digital assets need to be transferred between applications and users at many stages in the pipeline. Applications include huge lists of file formats for broad compatibility but many of them are now redundant or incapable of storing modern data. Choosing the right file formats and settings within your tools is critical to avoid bottlenecks and re-work/duplication. Building a standard operating environment with standardised operating system versions and matched applications versions will save tons of pain down.
- Integrated Hardware:
Ensure your hardware is designed to work together as one cohesive configuration. Like trying to push a square peg through a round hole Workstation/Render-node/storage mismatches can result in costly, frustrating, stalled and crashing render-farms but also in less obvious, subtle ways like missing surfaces, missing lights/dark patches or whole objects.
Deadline: Cross Platform Network Render Management
Getting things right from the start is important and as an integrated solution provider we offer a consultative pre-sales process so your decisions are always properly informed.
For more details about Digistor Services visit our Services webpage. You can also read more about partnering with Digistor for project success. Feel free to contact us to discuss your specific needs.